Terraria is sometimes described as a 2D version of Minecraft but there are enough unique aspects for the two games to stand apart. Behind the pixel-style art is a surprisingly deep RPG. The gameplay involves exploring, mining, crafting, building and boss fights. The procedurally generated world is full of loot, monsters and bosses such as the Eye of Cthulhu and Eater of worlds. Dig down to find precious items that can be used to take on tougher enemies.
Terraria has over 30 tracks, each designed specifically to suit certain levels. Airy ambient sounds drift along as you explore the magical surface land then the pulse increases as the action heats up and you take on hordes of creatures that spew forth from the dark depths. In an interview with cheerfulghost.com, Shelly explains that, “A) this is a 2D game, with a retro-ish 80’s style pixelated look – and b) potentially huge (and magical) worlds are getting created, so maybe some big orchestral sounds can be created as well. I was pretty much trying to create a hybrid of those two elements that would hopefully become unique to the game.”
Shelly’s audio concept comes to fruition in Terraria’s soundtrack. Anyone who was a part of the gaming world during the 80’s and 90’s will be sure to feel a great wave of nostalgia while playing Terraria, and anyone who is prone to states of emotional reminiscence of their younger days are warned to proceed with caution. Nothing beats a game that can marry a soundtrack with its gameplay and Scott Lloyd Shelly really hits the nail on the head with Terraria.
Shelly created his own audio company, Resonance Array, in 2003.