Ubisoft understands the importance of a good soundtrack, and have made an example of this for part 4 of the Far Cry series. Farcry 4 owes much of its audio prominence to composer and former Red Hot Chili Peppers member Cliff Martinez who had an integral role in the composition of the OST.
The characteristic tribal feel of the Farcry series returns in Far Cry 4 with the addition of traditional Asian instrumentation including the Himalayan tabla, Tibetan singing bowls, bells and flutes. Anyone who has played Naughty Dog’s, Uncharted 3 will hear distinct similarities between the two soundtracks coupled with a near identical Himalayan setting. As it is not his first involvement with game audio composition, Martinez appears to be making great impressions in the gaming world and may have more to offer as of yet.
You might be wondering why the French characters in Assassin’s Creed: Unity are speaking with British accents? I have the answer but I don’t agree with it.
Accents add an important layer of immersion and that’s a big part of why people play assassins creed. Creative Director, Alex Amancio has clarified why the French Emperor, Napoleon Bonaparte is speaking in a British accent but to understand Ubisoft’s justification you must know a little bit about the game. So for newcomers, all you need to know is that players are able to re-live and experience historical events through a mysterious machine called the Animus (basically like time travel without consequences or paradoxes).
Alex Amancio said in an interview with Ubiblog, “The idea is that the Animus is translating everything into the language you’re playing in. That’s why, since you’re an Anglophone, you’re hearing all the dialogue and cinematics in English. It would really make no sense for there to be a French accent because that would mean that this French character is trying to address you in accented English. Everyone in the game is not trying to speak English for your benefit.”
I still think that British accents are a bad choice. Surely, a fictional technology as advanced as the Animus, that can handle a french accent. It already has the ability to translate any language to the player’s native language and read a subject’s genetic memory and project the memories into three dimensions.
For people seeking a deeper level of immersion, you can set the spoken language to French and turn on English subtitles, however, this may not suit everybody.
What do you think? Did Ubisoft make the right choice using British accents in a Parisian setting?