Tag: soundtrack (page 1 of 4)

The wacky world of Jazzpunk

jazzpunkComedy adventure game Jazzpunk is a total sensory overload. From the very start of the game, Jazzpunk’s music pulls you right into its bizarre universe. Like the game’s punchy visual style, the game’s soundtrack is a perfect fit for the off-the-wall content of the game.

Necrophone Studios (comprised of Luis Hernandez and Jess Brouse) is the masterminds behind this gem of a game. The music was composed and recorded by Luis. This was done, of course, in a totally unconventional way: he set up his own studio space, recording the soundtrack with the use of an array of vintage tape machines and homemade analogue synthesisers. In a blog on the subject, he writes, “I use this approach in an attempt to capture the feeling of old sci-fi, experimental horror, and spy movies, which used a lot of analogue synthesisers, spring reverb, and tape echo for their monsters, computers, gadgets, and sound effects. Jazzpunk takes place in an alternate reality 1950s, so I wanted to mimic the production style from that era.”

Like the game, the soundtrack has enjoyed critical success and was included in Indie Game Reviewer’s top 10 indie game music soundtracks of 2014, placing fifth. A commenter writes, “I would pay $200 for this on vinyl. Jazzpunk takes a huge departure from standard fare; it’s like Terry Gilliam exists in the gaming universe.”

This player is far from the only one who feels this way. On Steam’s Jazzpunk forum, a long-running, still-active thread is dedicated to the soundtrack, with commenters lamenting the fact that it can only be listened to during gameplay – that is, the soundtrack itself is not available for purchase at all.

Hopefully the developers will, at some stage, release the soundtrack. That way, fans worldwide can return anytime, and anywhere, to Jazzpunk’s fantastical world of espionage, cowboys, and crocodiles.


game audio / game music / game soundtracks



Hotline Miami – Soundtrack

Hotline_Miami_coverHotline Miami is a game that has seen glorious and lasting popularity because of a number of refreshingly original qualities. It emerged straight from the bowels of Europe as the first and most admired work by Swedish indie game developer Dennaton Games. Perhaps the most notable trait of Hotline Miami is the unavoidable, unashamed and (a little worryingly) addictive violence. The soundtrack for Hotline Miami seems to be generally accepted by the wider gaming community as one of the best of its genre in recent years. It contains all the right ingredients for a soundtrack that you’ll struggle to get out of your head, and will forever remind you of the many sleepless nights you spent in front of Hotline Miami.

The Hotline Miami OST has so far wrangled a staggering 2,000,000+ YouTube views which is impressive for any standalone game soundtrack, let alone a debut release from an indie game developer. The artists behind the music include MOON, Jasper Byrne, Elliott Berlin and El Huervo, to name a few. The music they have used for Hotline Miami follows the tried and true pattern of catchy, repetitive beats that ride along beautifully with the infamously violent gameplay. There are four main segments in each chapter of the game, each with their own splendid tracks.

The start of each chapter takes place in the player’s home, which is one of two segments where death isn’t looming around every corner. The music reflects this with cool, breezy tracks that really do remind me of what I would imagine the sleazy side of 1980’s Miami to be like, despite never having been there. Next comes the violence that you will no doubt replay many times each chapter, accompanied by the bread and butter of hypnotic techno, with the track ‘Hydrogen’ by MOON being a perfect example of one of many such tracks featured in Hotline Miami. During this stage of the game the music puts you in a sort of murderous craze that has you grinning through the murder and carnage. What follows is one of my favourite examples of how game audio can be used to influence a game’s mood. After the massacre is over, the music dies down to a single mournful drone as you are forced to retrace your steps through the blood and gore you so happily wreaked only moments ago. You’re given a chance to reflect on your motives and question why you’re even performing such atrocities in the first place, the lonely noise amplifying any mixed emotions you may feel. I never fail to be amazed at how effectively creepy such a simple level ending can be.

Miami Hotline is ultimately a great game with a soundtrack that is arguably of equal enjoyment to listen to. As far as indie games go, there is little doubt about the ingenuity of Miami Hotline and its music, hats off to Dennaton Games and the artists.





terrariaTerraria is a side-scrolling, action-adventure, sandbox indie game created by Re-Logic, and with a soundtrack composed by Scott Lloyd Shelly.

Terraria is sometimes described as a 2D version of Minecraft but there are enough unique aspects for the two games to stand apart.  Behind the pixel-style art is a surprisingly deep RPG.    The gameplay involves exploring, mining, crafting, building and boss fights.  The procedurally generated world is full of loot, monsters and bosses such as the Eye of Cthulhu and Eater of worlds.  Dig down to find precious items that can be used to take on tougher enemies.

Terraria has over 30 tracks, each designed specifically to suit certain levels.  Airy ambient sounds drift along as you explore the magical surface land then the pulse increases as the action heats up and you take on hordes of creatures that spew forth from the dark depths.  In an interview with cheerfulghost.com, Shelly explains that, “A) this is a 2D game, with a retro-ish 80’s style pixelated look – and b) potentially huge (and magical) worlds are getting created, so maybe some big orchestral sounds can be created as well. I was pretty much trying to create a hybrid of those two elements that would hopefully become unique to the game.”

Shelly’s audio concept comes to fruition in Terraria’s soundtrack.  Anyone who was a part of the gaming world during the 80’s and 90’s will be sure to feel a great wave of nostalgia while playing Terraria, and anyone who is prone to states of emotional reminiscence of their younger days are warned to proceed with caution.  Nothing beats a game that can marry a soundtrack with its gameplay and Scott Lloyd Shelly really hits the nail on the head with Terraria.

Shelly created his own audio company, Resonance Array, in 2003.


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