Author: hyperinstrument (page 1 of 7)

Assassin’s Creed: Unity – Why British accents?

assassins-creed-unity-flagYou might be wondering why the French characters in Assassin’s Creed: Unity are speaking with British accents?  I have the answer but I don’t agree with it.

Accents add an important layer of immersion and that’s a big part of why people play assassins creed.  Creative Director, Alex Amancio has clarified why the French Emperor, Napoleon Bonaparte is speaking in a British accent but to understand Ubisoft’s justification you must know a little bit about the game.  So for newcomers, all you need to know is that players are able to re-live and experience historical events through a mysterious machine called the Animus (basically like time travel without consequences or paradoxes).

Alex Amancio said in an interview with Ubiblog, “The idea is that the Animus is translating everything into the language you’re playing in. That’s why, since you’re an Anglophone, you’re hearing all the dialogue and cinematics in English. It would really make no sense for there to be a French accent because that would mean that this French character is trying to address you in accented English. Everyone in the game is not trying to speak English for your benefit.”

I still think that British accents are a bad choice.  Surely, a fictional technology as advanced as the Animus, that can handle a french accent.  It already has the ability to translate any language to the player’s native language and read a subject’s genetic memory and project the memories into three dimensions.

For people seeking a deeper level of immersion, you can set the spoken language to French and turn on English subtitles, however, this may not suit everybody.

What do you think?  Did Ubisoft make the right choice using British accents in a Parisian setting?


CounterSpy – Soundtrack


David Nottingham, the creative director behind the side-scrolling stealth game CounterSpy, said that the music of Lalo Schifrin was a major influence.  Lalo Schifrin is an Argentine pianist and composer, best known for, ‘Theme from Mission: Impossible‘.  David shared this and a list of other influential spy songs with CounterSpy’s composer Jesse Harlin as he was getting started on the soundtrack.

David Nottingham told Playstation Blog, “Jesse did an amazing job creating an original score that paid homage to all those great espionage theme scores. Jesse was someone else I had worked with before at LucasArts.”


Hohokum – Soundtrack

HohokumTitleThe soundtrack for Hohokum is a collection of tracks from musicians and producers who all belong to the Ghostly International indie record label. The contemporary electronic sounds set the scene for a whimsical adventure through a mishmash of psychedelic 2D worlds. Sometimes interacting with the world can unlock music and sounds that add to the level’s soundtrack. The game itself is a collaboration between artist, Richard Hogg and London based studio Honey Slug.




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